"I got strong ideas about my house. I'm going to hire the best architect and have him build it in the shape of a rook. Yeah, that's for me. Class. Spiral staircases, parapets, everything. I want to live the rest of my life in a house built exactly like a rook."

-- Bobby Fischer

 

 

RULES OF CHESS

 

Objectives & Setup

Pieces & Movement

- Queen, Rook

- Bishop, Knight

- Pawn, King

Special Moves

Check & Checkmate

Miscellaneous Rules

 

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

 

PIECES & MOVEMENT - Bishop, Knight


The Bishop can move any number of squares diagonally if its path is not blocked. Note that this Bishop starts on a light square and can reach only other light squares. At the beginning of the game, you have one "dark-square" Bishop and one "light-square" Bishop.


The Knight moves in a unique way from the other pieces. It hops directly from its old square to its new square. The Knight can jump over other pieces between its old and new squares. Think of the Knight's move as an "L." It moves two squares horizontally or vertically and then makes a right-angle turn for one more square. The Knight always lands on a square opposite in color from its old square.


 

 

 

 

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