The King is the most important piece. When he is
trapped, his whole army loses. The King can move one
square in any direction — for example, to any of the
squares with dots in this diagram. (An exception is
castling, which is explained later.) The King may never
move into check — that is, onto a square attacked by an
opponent's piece.

The pawn moves straight ahead (never backward), but it
captures diagonally. It moves one square at a time, but on
its first move it has the option of moving forward one or
two squares. In the diagram, the squares with dots
indicate possible destinations for the pawns. The White
pawn is on its original square, so it may move ahead
either one or two squares. The Black pawn has already
moved, so it may move ahead only one square at a time. The
squares on which these pawns may capture are indicated by
an X.
If a pawn advances all the way to the opposite end of
the board, it is immediately "promoted" to another piece,
usually a Queen. It may not remain a pawn or become a
King. Therefore, it is possible for each player to have
more than one Queen or more than two Rooks, Bishops, or
Knights on the board at the same time.
